AI Insights · Timothy · October 2022
Top 5 Sports Games Apps Performance in Netherlands Q3 2022
In Q3 2022, the top 5 sports games apps in the Netherlands saw varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends.
In the third quarter of 2022, the top five sports games apps in the Netherlands showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of these apps based on data from Sensor Tower.
Basket Battle experienced fluctuating weekly downloads, starting from approximately 17.4K at the end of June and dipping to around 3K by late August before recovering to about 7.2K by the end of September. Weekly revenue remained modest, peaking at $18 in early July and ending the quarter with around $11. Active users saw a notable increase towards the end of the quarter, rising from roughly 28K in late June to over 41K by the end of September.
8 Ball Pool™ from Miniclip.com had consistent weekly downloads, hovering around 4.6K to 6.4K throughout the quarter. The game’s weekly revenue peaked at nearly $15.6K in late August, with a slight dip in early September before stabilizing around $11.3K at the end of the quarter. Active users remained steady, ranging from approximately 141K to 166K, with a peak in mid-September.
EA SPORTS FC™ Mobile Soccer exhibited a varied performance in weekly revenue, starting at $23.6K in late June, dropping to about $7K by mid-September, and ending the quarter at around $9.1K. Weekly downloads showed a slight increase towards the end of the quarter, from roughly 5.8K at the start to about 6.5K in late September. Active users saw a decline from approximately 158K in late June to around 118K in early September, before recovering to about 146K by the end of the quarter.
Soccer Superstar had relatively stable weekly revenue, averaging around $50-$80. Weekly downloads started at about 6.7K at the end of June, with a slight dip to around 3.4K by early September, and a recovery to approximately 5K by late September. Active users experienced a decline from roughly 58K in late June to around 40K in early September, then increased to about 50K by the end of the quarter.
Tennis Clash:Sports Stars Game saw its weekly revenue peak at $12.5K in late July before gradually declining to around $6.8K by the end of September. Downloads showed a declining trend from approximately 8.6K in early July to about 2.6K by the end of September. Active users followed a similar pattern, decreasing from around 50K in late June to roughly 39K by the end of the quarter.
For more insights and detailed metrics, visit Sensor Tower.